Wednesday, October 31, 2012

Horse - Maya UV mapping

Ok... Maya UV mapping is pretty old school.  No pelt mapping, No quick way to do an organic object.  It isn't hard, but it goes back to the initial Unwrap techniques of using cylinders, spheres and planar mapping.  In 3dsmax I could have unwrapped this horse in about 20 minutes easy.   In Maya, it took me about 2 hours... and I mostly knew what I was doing.

I have yet to come to something that in my opinion is easier to do in Maya than Max.


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