- I updated the tree for a few more branches. I also added some segments and roughness to some of the larger branches. I added a bump map to the bark as well.
- I angled some of the branches more toward the focus of the scene.
- Adjusted the Final Gather lighting a little.
- Adjusted the ground plane texture a little.
- Changed the texture of the mid-ground wagon. I made it grayer and older looking so it did not blend with the buildings behind it.
- Added a few extra shrubs in the background.
Showing posts with label tree. Show all posts
Showing posts with label tree. Show all posts
Wednesday, December 12, 2012
Minor Western Fixes
Just a few updates today.
Friday, October 12, 2012
Just a little change...
Thursday, October 11, 2012
Last update for the day.
Some more work this evening.
- Aged some of the buildings a bit more.
- Modified the texture and model of the foreground wagon.
- Moved around tree a bit
Wednesday, October 10, 2012
New Trees!
So I came out the weekend with some great ideas. I really liked the Mesquite Tree.
I found that the Mesquite was a native Arizona desert tree and that it often served as a nursey for new cactus, protecting them from the sun:
http://lowenddslr.com/photos/sabino-canyon-nursery-tree.php
I had also found some free script plugins that helped create the base tree shape. One of them did not work well with 3dsmax 2012 and I had to adjust the script some.
Using the script, I was able to get the basic shape and branches of the tree complete very quickly. The resulting mesh was a bit messy so I ended up doing a lot of editing and cleaning up. Soon I had my mesquite tree, modeled and textured. 3 Hours!
I was on a roll, so I added some cacti and this is what I ended up with:
I found that the Mesquite was a native Arizona desert tree and that it often served as a nursey for new cactus, protecting them from the sun:
http://lowenddslr.com/photos/sabino-canyon-nursery-tree.php
I had also found some free script plugins that helped create the base tree shape. One of them did not work well with 3dsmax 2012 and I had to adjust the script some.
Using the script, I was able to get the basic shape and branches of the tree complete very quickly. The resulting mesh was a bit messy so I ended up doing a lot of editing and cleaning up. Soon I had my mesquite tree, modeled and textured. 3 Hours!
I was on a roll, so I added some cacti and this is what I ended up with:
![]() |
| Cactus and Mesquite |
Trees ... A tragedy
At first I wasn't going to work any more on the tree that I had in the scene. But after some unwrapping and texturing difficulties in Mudbox, I decided to take the tree further and add leaves.
I had done some research and looked up Arizona Trees and had chosen a Black Walnut. Using reference, I made my tree a black walnut.
I posted this tree on CGtalk and got some comments back: 'Wrong kind of tree! Doesn't look like a desert." It was suggested to make the tree look more scraggled and thin, less leaves and shorter. Maybe swap out for cactus.
This was great criticism. I can't believe I had missed it, but my heart dropped.... that was 6 hours of work! I went into the weekend and did some research....
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